![]() ![]() Verify the screen is rendering the Viewport correctly. In this example, the screen was named nDisplayScreen. Set Screen to the screen component that you created in Step 2. In the Add New Viewport window under Configuration > Projection Policy, modify the following fields: In the Cluster panel, select Add New Viewport. In the Components panel, select Add Component and choose NDisplay Screen. Open your nDisplay Config Asset in the nDisplay 3D Config Editor. The rectangle ( screen) must be defined in the Components panel, then referenced in the simple projection policy section on the viewport's Details panel.įollow the steps below to use the Simple policy in your project. This policy requires a rectangle in 3D space to be used to build camera frustum. Simple refers to the standard policy used to render on regular 2D flat displays. After much research, we found the following technologies to help us achieve our goals for scaled displays. As part of the development strategy for new features, Epic Games is constantly evaluating existing tools that could add functionality to Unreal Engine. ![]()
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